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Java 3D Programming

Guiding programmers through the important design and implementation phases of developing a successful Java 3D application, this reference provides guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation, or final optimizations. Distilling twelve months of using the Java 3D API for commercial projects, as well as discussions on the Java 3D e-mail list, experienced Java 3D developers will find helpful a resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D developers will gain a insight into Java 3D development, and avoid the confusion and frustration of learning Java 3D techniques and terminology. The foremost strength of Java 3D for Java developers is that it allows them to program in 100 percent Java. In any sizeable 3D application, the rendering code will compose only a fraction of the total application. It is therefore very attractive to have all the application code, persistence, and user interface (UI) code in an easily portable language, such as Java. Although Sun’s promise of Write−Once−Run−Anywhere is arguably more of a marketing dream than a reality, especially for client−side programming, Java has made important inroads toward enabling application developers to write applications that can be easily moved between platforms. The platforms of most interest today are Microsoft Windows 98/NT/2000, Sun Solaris, LINUX, and Macintosh OS X. Java has arguably become the language of networked computing and the Internet. High−level support for remote method invocation (RMI), object serialization, platform independent data types, UNICODE string encoding, and the security model all provide persuasive arguments for adopting the Java language for applications that are increasingly gravitating away from a desktop−centric worldview. Many of the state−of−the−art 3D graphics applications being built with Java 3D today are leveraging the strengths of Java as a language for the Internet.
Category
Graphics / Graphic Design
Clicks
169
Added on
Nov 27, 2014 
Comments
0
Tags
Java, 3D
 
Read This eBook
ISBN
978-1930110359
Format
PDF
ISBN-10
1930110359

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Latest Comments

a / Oct 23, 2014
This book provides one of the best primers on Big Data that I've seen for a general business and...

Asher / Sep 4, 2014
This book skips so many intermediate steps that it is not suitable for beginners.

Asher / Sep 4, 2014
By far the best intro to Java I have ever encountered,this book was all I needed to learn Java....

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