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Java 3D Programming

Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls.
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ISBN
1-930-1103-59
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a / Oct 23, 2014
This book provides one of the best primers on Big Data that I've seen for a general business and...

Asher / Sep 4, 2014
This book skips so many intermediate steps that it is not suitable for beginners.

Asher / Sep 4, 2014
By far the best intro to Java I have ever encountered,this book was all I needed to learn Java....

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